Piercing:
Armure:
Taux :
0/1 = 80%
0/2 = 50%
0/3 = 20%
0/4 = 5%
Arme/Bouclier:
Taux:
0/1 = 50%
0/2 = 25%
0/3 = 12.5%
0/4 = 6.25%
0/5 = 3.13%
0/6 = 1.56%
0/7 = 0.78%
0/8 = 0.39%
0/9 = 0.20%
0/10= 0.10%
Upgrade :
Arme/Bouclier/Set:
Taux :
+1 = 100%
+2 = 100%
+3 = 70%
+4 = 50%
+5 = 40%
+6 = 30%
+7 = 20%
+8 = 10%
+9 = 5%
+10 = 2%
Elementarisation :
Taux:
+1 = 100%
+2 = 100%
+3 = 70%
+4 = 50%
+5 = 40%
+6 = 30%
+7 = 20%
+8 = 10%
+9 = 5%
+10= 2%
+11= 1.9%
+12= 1.8%
+13= 1.7%
+14= 1.6%
+15= 1.5%
+16= 1.4%
+17= 1.3%
+18= 1.2%
+19= 1.1%
+20= 1%
Bijoux :
Taux:
+1 = 100%
+2 = 100%
+3 = 63%
+4 = 45%
+5 = 33%
+6 = 26%
+7 = 21%
+8 = 17%
+9 = 14%
+10= 11%
+11= 9%
+12= 8%
+13= 6%
+14= 5%
+15= 4%
+16= 3%
+17= 2%
+18= 1%
+19= 0.7%
+20= 0.1%
Ultimage Stuff:
Passage Ultime:
Taux :
2%
Création d'arme Unique:
Taux:
2%
Upgrade d'Arme ultime:
Taux:
+1 = 11.1%
+2 = 9%
+3 = 7%
+4 = 5%
+5 = 3%
+6 = 0.9%
+7 = 0.7%
+8 = 0.5%
+9 = 0.3%
+10 = 0.1%
Création de Joyaux (Arme Normal):
Code:
+0 = 5% = 1 Gem
+1 = 10% = 1 Gem
+2 = 15% = 1 Gem
+3 = 20% = 1 Gem
+4 = 50% = 1 Gem
+5 = 100% = 1 Gem
+6 = 100% = 2 Gem
+7 = 100% = 3 Gem
+8 = 100% = 5 Gem
+9 = 100% = 10 Gem
+10 = 100% = 20 Gem
Création de Joyaux (Arme Unique):
Code:
+0 = 10% = 1 Gem
+1 = 20% = 1 Gem
+2 = 30% = 1 Gem
+3 = 40% = 1 Gem
+4 = 100% = 1 Gem
+5 = 100% = 2 Gem
+6 = 100% = 4 Gem
+7 = 100% = 6 Gem
+8 = 100% = 10 Gem
+9 = 100% = 20 Gem
+10 = 100% = 40 Gem
Familier :
Oeuf Echanger :
Taux :
500 Petfeed = 26%
1000 Petfeed = 22%
1500 Petfeed = 19%
2000 Petfeed = 13%
3000 Petfeed = 8%
4000 Petfeed = 3%
5000 Petfeed = 2%
Tiger = 1%
Lion = 1%
Rabbit = 1%
Fox = 1%
Dragon = 1%
Griffin = 1%
Unicorn = 1%
Elixir de Familier :
Taux :
35% = +1
30% = +2
20% = +3
10% = +4
5% = +5
Level des familier :
Taux :
Class D Class C Class B Class A Class S
LVL 1 100% 51% 40% 35% 27%
LVL 2 31% 28% 23% 21%
LVL 3 18% 18% 17% 17%
LVL 4 10% 12% 13%
LVL 5 4% 7% 9%
LVL 6 4% 6%
LVL 7 2% 4%
LVL 8 2%
LVL 9 1%
Collecteur:
Collecting :
Taux :
Petit Ecrou = 14.412%
Morceau+2 Divers = 9.804%
Gros Ecrou = 9.804%
Pillule Grise = 2.997%
Pillule Jaune = 1.498%
Morceau Carte Neant = 2.997%
Morceau Carte MP = 2.997%
Pillule Bleu = 0.749%
Pillule Rouge = 0.375%
Pillule Or = 0.187%
Cloud Piece = 0.100%
Morceau Pierre Lunaire = 0.612%
Morceau Orichalque = 0.612%
Mountain Piece = 0.082%
Morceau Def+4 = 0.041%
Morceau Topaz = 1.021%
Morceau Vie+4 = 0.020%
Morceau Rubis = 0.408%
Morceau Saphir = 0.204%
Morceau Attaque+4 = 0.027%
Morceau Emeraude = 0.034%
Morceau Diamant = 0.019%
Morceau Vie+7 = 0.014%
Morceau Attaque+7 = 0.006%
Upgrade du Collecteur:
Taux :
+1 = 10%
+2 = 10%
+3 = 10%
+4 = 10%
+5 = 10%
Eveil :
Ligne d'eveil :
Taux:
1 ligne = 35%
2 lignes = 35%
3 lignes = 30%
Eveil chance:
Taux:
STR = 7%
DEX = 7%
INT = 7%
STA = 7%
Critical = 8%
ADOCH = 8%
Speed = 7%
Attackspeed = 7%
DEF = 7%
ATK = 7%
HP = 7%
MP = 7%
FP = 7%
DMMT = 7%
Eveil (Set/Familier):
Code:
STR/STA/DEX/INT CRIT/DMMT/SPEED ASPD/ADOCH ATK DEF MP/FP/HP Chance
-28 -10 -19 -140 -112 -500 0.0100000 %
-25 -9 -17 -125 -100 -450 0.2938270 %
-22 -8 -15 -110 -88 -400 0.6486111 %
-19 -7 -13 -95 -76 -350 1.1047619 %
-16 -6 -11 -80 -64 -300 1.7129630 %
-13 -5 -9 -65 -52 -250 2.5644444 %
-10 -4 -7 -50 -40 -200 3.8416667 %
-7 -3 -5 -35 -28 -150 5.9703704 %
-4 -2 -3 -20 -16 -100 10.2277778 %
-1 -1 -1 -5 -4 -50 23.6255776 %
1 1 1 5 4 50 23.6255776 %
4 2 3 20 16 100 10.2277778 %
7 3 5 35 28 150 5.9703704 %
10 4 7 50 40 200 3.8416667 %
13 5 9 65 52 250 2.5644444 %
16 6 11 80 64 300 1.7129630 %
19 7 13 95 76 350 1.1047619 %
22 8 15 110 88 400 0.6486111 %
25 9 17 125 100 450 0,2938272 %
28 10 19 140 112 500 0.0100000 %
Eveil Deesse (CS):
Taux:
STR/STA/DEX/INT CRIT/DMMT/SPEED ASPD/ADOCH ATK DEF MP/FP/HP Chance
1 1 1 5 4 50 60 %
4 2 3 20 16 100 30 %
7 3 5 35 28 150 10 %
Cartes :
Taux de craft de carte Arme Percé:
Taux:
D->C = 40%
C->B = 15%
B->A = 2%
Taux de craft de carte Armure Percé:
Code:
2%->3% = 40%
3%->4% = 15%
4%->7% = 2%